Technical Blog
Deep dives into software engineering, system design, and technology insights. Practical articles covering real-world development challenges and solutions.
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Tunneling to Local Machines
This post explores the tunneling options available, their security implications, and why reverse WebSockets emerged as the superior choice for production applications.
Tushar Khairnar
Software engineer passionate about distributed systems, web architecture, and sharing knowledge through technical writing.

Using Claude Code to create RTS Game Engine
I decided to check how good Claude Code 2.0 has become and used Game engine as my target problem. I was delighted that I was able to design my own version of Game and implemented it without writing any code by hand. I also convinced my Son that I am not cheating when I am talking to Coding agents and its a Valid way of getting work done.
Tushar Khairnar
Software engineer passionate about distributed systems, web architecture, and sharing knowledge through technical writing.

Escaping the MCP Token Penalty: Building High-Bandwidth CLI Tools
MCPs are known to be context eaters. LLMS are pretty good at using CLIs. In this post I explain how do I created custom HTTP client and wrapped it in CLI. This combination allows LLMS to have high bandwidth tools call and avoid token penalty associated with MCPs.
Tushar Khairnar
Software engineer passionate about distributed systems, web architecture, and sharing knowledge through technical writing.
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6 articles
Moltbook Saga - Exposed DB and Agentic Growth Hacking
Today I am writing about two major issues - Intended design of moltbook for leaking and Genius though evil trick of Growth Hacking

Tunneling to Local Machines
This post explores the tunneling options available, their security implications, and why reverse WebSockets emerged as the superior choice for production applications.

Fun with Bun
My guess about why Anthropic acquired Bun

Using Claude Code to create RTS Game Engine
I decided to check how good Claude Code 2.0 has become and used Game engine as my target problem. I was delighted that I was able to design my own version of Game and implemented it without writing any code by hand. I also convinced my Son that I am not cheating when I am talking to Coding agents and its a Valid way of getting work done.

Escaping the MCP Token Penalty: Building High-Bandwidth CLI Tools
MCPs are known to be context eaters. LLMS are pretty good at using CLIs. In this post I explain how do I created custom HTTP client and wrapped it in CLI. This combination allows LLMS to have high bandwidth tools call and avoid token penalty associated with MCPs.

From Vibe Coding to Vibe Engineering: My Journey with Claude Code
After months of working with Claude Code, I've discovered it's not just another AI coding tool—it's a complete engineering partner that's reshaping how we build software. From solving complex Supabase issues in minutes to requiring a complete rethink of team dynamics, here's why I believe we're witnessing the birth of "Vibe Engineering.